package cate.game.activity.warorder;

import cate.common.table.d.GDFunc;
import cate.game.activity.base.core.Activity;
import cate.game.activity.base.core.ActivityHandler;
import cate.game.activity.base.core.EmptyActivityGlobalData;
import easy.java.dev.note.NoteClass;

@NoteClass("战令模块管理")
@Activity(relatedFuncIds = {GDFunc.WAR_ORDER, GDFunc.TEMPLE_WAR_ORDER,
		GDFunc.GOD_WAR_ORDER,GDFunc.HERO_WAR_ORDER,GDFunc.GOD_TREE_ORDER,
		GDFunc.SKIN_WAR_ORDER, GDFunc.SKIN_WAR_ORDER_2, GDFunc.SKIN_WAR_ORDER_MKL,
		GDFunc.GRADE_PVP_ORDER
})
public class WarOrderHandler extends ActivityHandler<EmptyActivityGlobalData, RoleWarOrder> {

	@Override
	public String getName() {
		return "战令模块";
	}

	@Override
	public EmptyActivityGlobalData buildGlobal() {
		return EmptyActivityGlobalData.BUILD();
	}

	@Override
	public RoleWarOrder buildSingle() {
		return new RoleWarOrder();
	}

	@Override
	public void onActOpen() {

	}

	@Override
	public void onActClose() {

	}
}
